Skip to main content

Random Linear Network Coding (RLNC)-Based Symbol Representation
draft-heide-nwcrg-rlnc-00

The information below is for an old version of the document.
Document Type
This is an older version of an Internet-Draft whose latest revision state is "Expired".
Expired & archived
Authors Janus Heide , Shirley Shi , Muriel Medard , Vince Chook
Last updated 2018-08-11 (Latest revision 2018-02-07)
RFC stream (None)
Formats
Additional resources
Stream Stream state (No stream defined)
Consensus boilerplate Unknown
RFC Editor Note (None)
IESG IESG state Expired
Telechat date (None)
Responsible AD (None)
Send notices to (None)

This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

This document describes the use of Random Linear Network Coding (RLNC) schemes for erasure correction in data transfer, with an emphasis on RLNC encoded symbol representations in data packets. Both block and sliding window RLNC code implementations are described. By providing erasure correction using randomly generated repair symbols, such RLNC-based schemes offer advantages in accommodating varying frame sizes and dynamically changing connections, reducing the need for feedback, and lowering the amount of state information needed at the sender and receiver.

Authors

Janus Heide
Shirley Shi
Muriel Medard
Vince Chook

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)