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Encoding 3GPP Slices for Interactive Media Services
draft-jiang-tsvwg-slice-media-service-01

Document Type Expired Internet-Draft (individual)
Expired & archived
Authors Tianji Jiang , Dan Wang
Last updated 2024-04-25 (Latest revision 2023-10-23)
RFC stream (None)
Intended RFC status (None)
Formats
Stream Stream state (No stream defined)
Consensus boilerplate Unknown
RFC Editor Note (None)
IESG IESG state Expired
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This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

Extended Reality & multi-modality communication, or XRM, is a type of advanced service that has been studied and standardized in the 3GPP SA2 working group. It targets at achieving high data rate, ultra-low latency, and high reliability. The streams of an XRM service might be comprised of data from multiple modalities, namely, video, audio, ambient-sensor and haptic detection, etc. XRM service faces challenges on various aspects, e.g. accurate multi-modality data synchronization, QoS differentiation, large volume of packets, and etc. While a new 3GPP network slice type, HDLLC, has been recently introduced to handle the QoS requirements of XRM streams, the ubiquitously-existential encryption of packet header and/or payload post additional challenges to the transport of encoded video packets via 5GS. We have then discussed two potential IETF schemes, e.g., IP-DSCP based or UDP-option extension, that could be applied to 'expose' XRM QoS 'metadata' to 5GS.

Authors

Tianji Jiang
Dan Wang

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)