An Architecture for Multi-Segment Pseudo Wire Emulation Edge-to-Edge
draft-bocci-bryant-pwe3-ms-pw-arch-01
Document | Type |
Expired Internet-Draft
(individual)
Expired & archived
|
|
---|---|---|---|
Authors | Matthew Bocci , Stewart Bryant | ||
Last updated | 2005-10-17 | ||
RFC stream | (None) | ||
Intended RFC status | (None) | ||
Formats | |||
Stream | Stream state | (No stream defined) | |
Consensus boilerplate | Unknown | ||
RFC Editor Note | (None) | ||
IESG | IESG state | Expired | |
Telechat date | (None) | ||
Responsible AD | (None) | ||
Send notices to | (None) |
This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:
Abstract
This document describes an architecture for extending pseudo wire emulation across multiple packet switched network segments. Scenarios are discussed where each segment of a given edge-to-edge emulated service spans a different provider's PSN, and where the emulated service originates and terminates on the same providers PSN, but may pass through several PSN tunnel segments in that PSN. It presents an architectural framework for such multi-segment pseudo wires, defines terminology, and specifies the various protocol elements and their functions.
Authors
(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)