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An Architecture for Multi-Segment Pseudo Wire Emulation Edge-to-Edge
draft-bocci-bryant-pwe3-ms-pw-arch-01

Document Type Expired Internet-Draft (individual)
Expired & archived
Authors Matthew Bocci , Stewart Bryant
Last updated 2005-10-17
RFC stream (None)
Intended RFC status (None)
Formats
Stream Stream state (No stream defined)
Consensus boilerplate Unknown
RFC Editor Note (None)
IESG IESG state Expired
Telechat date (None)
Responsible AD (None)
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This Internet-Draft is no longer active. A copy of the expired Internet-Draft is available in these formats:

Abstract

This document describes an architecture for extending pseudo wire emulation across multiple packet switched network segments. Scenarios are discussed where each segment of a given edge-to-edge emulated service spans a different provider's PSN, and where the emulated service originates and terminates on the same providers PSN, but may pass through several PSN tunnel segments in that PSN. It presents an architectural framework for such multi-segment pseudo wires, defines terminology, and specifies the various protocol elements and their functions.

Authors

Matthew Bocci
Stewart Bryant

(Note: The e-mail addresses provided for the authors of this Internet-Draft may no longer be valid.)